
When activating the scanner, the perspective shifts to a night vision-like first-person view. Revelations introduces a unique gameplay mechanic thanks to a gun-shaped device called the Genesis scanner. This one has no run button, so running from enemies and backtracking is slower and clunkier than it should be. Resident Evil games often require backtracking, facilitating that by allowing players to run at high speeds. My one complaint in the core gameplay department is the lack of a run button. Revelations wisely takes a streamlined approach that focuses on fun and tension over busy work. Item management is relatively unnecessary, though players still need to hunt down keys and solve puzzles now and then. Of course, ammunition and healing items are relatively plentiful, but the game still ratchets up the challenge at times.

The levels are generally tight and claustrophobic, making it that much harder to sneak by enemies when ammunition gets low. Despite having shorter, distinct levels, Revelations manages to achieve a satisfying balance between the tension and horror of early games and the slick shooting and high enemy account of later ones. The Resident Evil series became increasingly action- and shooting-focused over the years, until Resident Evil 7: Biohazard came along and righted the ship.
